Glossary

Shared language for advanced-era D&D

Working definitions so your table argues about choices, not vocabulary.

These terms show up constantly in advanced-era keys and Dragonsfoot threads. If a definition fights your house table, write the house call once and move on.

THAC0
To Hit Armor Class 0—attack math from advanced-era tables.
Segment
Initiative slices used in some advanced combat procedures.
Saving throw matrix
Class-and-level based defenses against spells and hazards.
Non-weapon proficiency
Optional skill-like training outside combat.
Module code
Catalog identifiers for published adventures.
Henchmen
Loyal retainers who expand logistics and drama.
Demihuman level limits
Edition-specific caps often house-ruled away.
Alignment languages
Setting flavor some tables keep, many drop.

More craft in Guides; outbound doors in Resources.

Related desks in this neighborhood

Edition neighbors for OD&D, fifth-edition, and broader OSR desks sit nearby when your campaign crosses rule dialects.